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Now that the big guns of realtime strategy - Westwood and Ensemble Studios, responsible for C&C and Age Of Empires respectively - have both embraced 3D graphics, can we now proclaim the sprite-based 2D graphics engine dead? I for one sincerely hope not, but you have to admit, we haven’t seen a killer isometric game for some time, despite the unending popularity of sprite-based graphics in games like The Sims. In the battle of the RTSs next year, Praetorians is undoubtedly bringing up the 'Shogun with Romans’ side and it looks as though it will be taking Age Of Mythology on in a head-to-head battle for the hearts and minds of strategy enthusiasts everywhere. The fortresses in Praetorians are huge and intimidating, but in gameplay terms the real innovation is to turn fortress walls into actual battlefields, i Deploying your forces from an assault tower is quite a sight, as is seeing vour tower crumble to ashes under the flames of defenders’s fire arrows.
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That’s a whole new area of gamepley that’s only starting to be Then there are fortress sieges and assaults.
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Instead, like Shogun, it’s played purely as a tactical war sim. What immediately sets Praetorians apart from the bulk of RTS titles, is that in the 'to dig or not to dig’ dilemma, the game has gone for the lesser 'not to dig’ option with a distinct lack of any resource management. This 3D RTS title from the makers of the Commandos series focuses on the political machinations of the emerging Roman Empire, and players will get the opportunity to command the forces of not only the Romans, but also the religiously fanatical Egyptians and the ferocious Gauls. Like we’ve never heard that one before, but in the case of Pyro Studios’ Praetorians, we’re inclined to think he might have a point.
#PRAETORIANS GAME CAMPAIGN PC#
"Praetorians will set a new benchmark in strategy-based PC games," claims Nick Earl, VP for development for Eidos US.